I played your game this past weekend on stream. Overall, I unfortunately don't really have much to say, but I'll try my best.
I think it's a cute concept: a cat and a roomba. The puzzle elements were certainly effective as they definitely were puzzling. As far as I am aware, I only solved the puzzle by using an exploit, I am unsure if I ever solved the puzzle as intended.
If you intend to further develop this idea, somethings to consider would be tightening the controls. For example, when the cat jumps on the roomba, I think it would make things feel better if control was automatically switched to the roomba, instead of requiring the player to press the key to switch. Additionally, on a similar note, I think it would be better if the cat were "glued" to the roomba when it is on top of the roomba. Having the cat slip off because of weird collision or physics is just annoying, so the glue would help alleviate that. On the note of controls, for a game that so heavily relies on platforming and jumping, it is strange to place jump on W, and similarly S for push. For the cat, S could easily just be a "let the cat sleep" button - it doesn't need to serve any other purpose other than a "enjoy a cute moment". Then use more keys; such as Shift or E. E seems like a good "switch character" button, and I think Shift feels like a good "push" button, but you can explore other control schemes.
If you'd like to watch my experience with your game, I've linked the archive below. You can click the timestamps to jump to when I start playing your game.
Thank you for playing our game. We are very grateful for your criticism and will take it into consideration.
It was our first game that we developed and programmed completely by ourselves. Also, we are in our first year of studies and are gaining a lot of experience in Unity and other programs. At the moment we won't continue working on the game, because our studies will go on for two more years and there will be many projects. However, it could be that we will continue to work on it after graduation, because we liked the concept and the idea very much.
The game itself was created by a school assignment, which had strict conditions that we had to take into account. Some of the conditions were that you could only use 5 buttons as controls or that the game could only be scaled for a Windows screen of 1920x1080 px. Due to these conditions and the time pressure there were also several bugs like the flying of the Roomba and the physical incorrectness of the cat on the Roomba. It was very funny to see how you solved the level with the flying Roomba. If you are wondering how to play through the level after our solution, here is a small gameplay video: https://youtu.be/Mq7vx3uKBaE
← Return to Indie game
Comments
Log in with itch.io to leave a comment.
Amazing game, very cute! Has some minor bugs and is a bit short but I guess that is to be expected for a short school project. :)
Hello,
I played your game this past weekend on stream. Overall, I unfortunately don't really have much to say, but I'll try my best.
I think it's a cute concept: a cat and a roomba. The puzzle elements were certainly effective as they definitely were puzzling. As far as I am aware, I only solved the puzzle by using an exploit, I am unsure if I ever solved the puzzle as intended.
If you intend to further develop this idea, somethings to consider would be tightening the controls. For example, when the cat jumps on the roomba, I think it would make things feel better if control was automatically switched to the roomba, instead of requiring the player to press the key to switch. Additionally, on a similar note, I think it would be better if the cat were "glued" to the roomba when it is on top of the roomba. Having the cat slip off because of weird collision or physics is just annoying, so the glue would help alleviate that.
On the note of controls, for a game that so heavily relies on platforming and jumping, it is strange to place jump on W, and similarly S for push. For the cat, S could easily just be a "let the cat sleep" button - it doesn't need to serve any other purpose other than a "enjoy a cute moment". Then use more keys; such as Shift or E. E seems like a good "switch character" button, and I think Shift feels like a good "push" button, but you can explore other control schemes.
If you'd like to watch my experience with your game, I've linked the archive below. You can click the timestamps to jump to when I start playing your game.
Hello NolanAlighieri
Thank you for playing our game. We are very grateful for your criticism and will take it into consideration.
It was our first game that we developed and programmed completely by ourselves. Also, we are in our first year of studies and are gaining a lot of experience in Unity and other programs. At the moment we won't continue working on the game, because our studies will go on for two more years and there will be many projects. However, it could be that we will continue to work on it after graduation, because we liked the concept and the idea very much.
The game itself was created by a school assignment, which had strict conditions that we had to take into account. Some of the conditions were that you could only use 5 buttons as controls or that the game could only be scaled for a Windows screen of 1920x1080 px. Due to these conditions and the time pressure there were also several bugs like the flying of the Roomba and the physical incorrectness of the cat on the Roomba. It was very funny to see how you solved the level with the flying Roomba. If you are wondering how to play through the level after our solution, here is a small gameplay video: https://youtu.be/Mq7vx3uKBaE
Thanks for sharing your experience with the game.
Kind regards
Team Meow or Never